In search of the right development stack
In search of the right development stack Alright, I wanted to make the game play my new music, it needed to be adaptive, yadda, yadda... But the original game is not intended to do this. I knew I had to add another layer on top of the Source engine, and I already chose the FMOD game audio engine (https://www.fmod.com/) that looked promising, open, and adapted to my need. Now I had to hook it to Source... with no prior C++ knowledge. The Source Engine SDK: the Source of it all Summer 2023 . We all gotta start somewhere, and thinking about the project while reading the Source engine's documentation, all it looked like was that I wanted to make a Half-Life 2 mod. So where do you go? Reading the documentation, learning how to make a mod (https://developer.valvesoftware.com/wiki/My_First_Mod), then starting to mess around with the game. I worked on this stack up until spring 2024 , developing one by one my features on top of Source, learning by the way how to code and compile C++, than