Analysis, design & references
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The Notion's structure |
I've put all my effort into building a complete specification for the mod, as if
Analysis: Replaying the game, in depth
In the summer of 2024, I had a really great time replaying the game in its whole. For the entirety of the project, I've been steadily filling in a big Notion documentation. For each chapter of the game, I've meticulously taken screenshots for all locations, taking notes of what's happening, when, and starting to understand the feelings provoked and the intensity of the action as the game goes by.
Design: What, when, why and how
Once done, I've compiled this photo-rally (as I call it) by chapter, and that's what's serving as a starting point to design the music. For each chapters' maps', I note the map's info, which actors, characters and locations are involved, the feelings provoked, and then what I associate these to : music genres and instruments.
A character can be associated to an instrument, a location to a music genre, etc. Everything evolves and gets thighten to better link the game's happenings and the music that goes with it.
A map's database |
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